Decision in T 336/07
- The Appellant (Applicant) lodged an appeal, received 8 December
2006, against the decision of the Examining Division of 28
September 2006 to refuse European Application No. 03 029 415.1,
and simultaneously paid the appeal fee. The statement setting
out the grounds was received 26 January 2007.
The Examining Division held that the application did not meet
the requirements of Article 52(1) in combination with
Article 56 EPC for lack of inventive step.
- Following a communication from the Board oral proceedings were
duly held on 11 October 2007.
- During the appeal proceedings the Board considered the
following document:
D2: US-A-5 356 140
- The Appellant requested that the decision under appeal be set
aside and a patent be granted on the basis of a main request,
or, in the alternative, on the basis of first to fifth
auxiliary requests all filed with letter of 25 June 2007.
- The wording of claim 1 of the requests is as follows:
Main request
1. A method of operating an electronic video poker
machine having a display screen, the method
comprising:a) displaying on the display screen a first
poker hand and a second poker hand, said first
poker hand having at least five face-up playing
card images and said second poker hand having
at least five playing card images, each of the
face-up playing card images of the first poker
hand being displayed in a first row and each of
the playing card images of the second poker
hand being displayed in a second row, the first
row of face-up playing card images of the first
poker hand being a bottom row displayed on said
display screen;b) detecting the selection by a player of none,
one or more of the face-up playing card images
of the first poker hand as playing cards to be
held;c) if one or more of the face-up playing card
images of the first poker hand were selected to
be held, displaying a duplicate of each of the
one or more face-up playing card images
selected to be held from the first poker hand
into the second poker hand;d) if one or more of the face-up playing card
images of the first poker hand were not elected
to be held, terminating the display of the one
or more face-up playing card images in the
first poker hand that were not selected to be
held and replacing the display of each such
playing card image with display of a
replacement face-up playing card image to
display a completed first poker hand having at
least five face-up playing card images, whereby
the face-up playing card images of the first
poker hand are dealt from a first deck of
cards;e) if one or more of the face-up playing card
images of the first poker hand were not
selected to be held, displaying one or more
face-up playing card images in the second poker
hand in addition to the duplicate playing card
images that were displayed in the second poker
hand via step c) to form a completed second
poker hand having at least five face-up playing
card images, whereby the face-up playing card
images of the second poker hand are dealt from
a second deck of cards with the initially
displayed at least five face-up playing card
images of the first poker hand removed
therefrom;f) determining a poker hand ranking of the
completed first poker hand,g) determining a poker hand ranking of the
completed second poker hand, andh) determining an amount to be awarded to a
player based on the determined poker hand
rankings of the completed first poker hand and
the completed second poker hand.First Auxiliary Request
1. A method of operating an electronic video poker
machine having a display screen, the method
comprising:a) displaying on the display screen a first
poker hand and a second poker hand, said first
poker hand having at least five face-up playing
card images and said second poker hand having
at least five playing card images, each of the
face-up playing card images of the first poker
hand being displayed in a respective one of a
plurality of first card positions aligned in a
first row and each of the playing card images
of the second poker hand being displayed in a
respective one of a plurality of second card
positions aligned in a second row, the first
row of face-up playing card images of the first
poker hand being a bottom row displayed on said
display screen and each of the first card
positions being vertically aligned with a
respective one of the second card positions;b) detecting the selection by a player of none,
one or more of the face-up playing card images
of the first poker hand as playing cards to be
held;c) if one or more of the face-up playing card
images of the first poker hand were selected to
be held, displaying a duplicate of each of the
one or more face-up playing card images
selected to be held from the first poker hand
into the second poker hand, wherein each of the
duplicate playing card images of the second
poker hand is displayed in a card position that
is vertically aligned with the card position of
a respective one of the face-up playing card
images of the first poker hand that was
selected to be held;d) if one or more of the face-up playing card
images of the first poker hand were not
selected to be held, terminating the display of
the one or more face-up playing card images in
the first poker hand that were not selected to
be held and replacing the display of each such
playing card image with display of a
replacement face-up playing card image to
display a completed first poker hand having at
least five face-up playing card images,
whereby the face-up playing card images of the
first poker hand are dealt from a first deck of
cards;e) if one or more of the face-up playing card
images of the first poker hand were not
selected to be held displaying one or more
face-up playing card images in the second poker
hand in addition to the duplicate playing card
images that were displayed in the second poker
hand via step c) to form a completed second
poker hand having at least five face-up playing
card images, whereby the face-up playing card
images of the second poker hand are dealt from
a second deck of cards with the initially
displayed at least five face-up playing card
images of the first poker hand removed
therefrom;f) determining a poker hand ranking of the
completed first poker hand,g) determining a poker hand ranking of the
completed second poker hand, andh) determining an amount to be awarded to a
player based on the determined poker hand
rankings of the completed first poker hand
and the completed second poker band.Second Auxiliary Request
1. A method of operating an electronic video poker
machine having a display screen, the method
comprising:a) displaying on the display screen a first
poker hand, a second poker hand and a third
poker hand, said first poker hand having at
least five face-up playing card images, said
second poker hand having at least five playing
card images and said third poker hand having at
least five playing card images, each of the
face-up playing card images of the first poker
hand being displayed in a respective one of a
plurality of first card positions aligned in a
first row, each of the playing card images of
the second poker hand being displayed in a
respective one of a plurality of second card
positions aligned in a second row and each of
the playing card images of the third poker hand
being displayed in a respective one of a
plurality of third card positions aligned in a
third row, the first row of face-up playing
card images of the first poker hand being a
bottom row displayed on said display screen,
the second row of playing card images of the
second poker hand being a center row displayed
on said display screen and the third row of
playing card images of the third poker hand
being a top row displayed on said display
screen, each of the first card positions being
vertically aligned with respective ones of the
second and the third card positions;b) detecting the selection by a player of none, one or
more of the face-up playing card images of the first poker hand as
playing cards to be held;
>
> c) if one or more of the face-up playing card images of the first
poker hand were selected to be held, displaying a duplicate of each of
the one or more face- up playing card images selected to be held from
the first poker hand into the second poker hand and into the third poker
hand, wherein each of the duplicate playing card images of the second
poker hand and the third poker hand is displayed in a card position that
is vertically aligned with the card position of a respective one of the
face-up playing card images of the first poker hand that was selected to
be held;
>
> d) if one or more of the face-up playing card images of the first
poker hand were not selected to be held, terminating the display of the
one or more face-up playing card images in the first poker hand that
were not selected to be held and replacing the display of each such
playing card image with display of a replacement face-up playing card
image to display a completed first poker hand having at least five
face-up playing card images, whereby the face-up playing card images of
the first poker hand are dealt from a first deck of cards;
>
> e1) if one or more of the face-up playing card images of the first
poker hand were not selected to be held, displaying one or more face-up
playing card images in the second poker hand in addition to the
duplicate playing card images that were displayed in the second poker
hand via step c) to form a completed second poker hand having at least
five face-up playing card images, whereby the face-up playing card
images of the second poker hand are dealt from a second deck of cards
with the initially displayed at least five face-up playing card images
of the first poker hand removed therefrom;
>
> e2) if one or more of the face-up playing card images of the first
poker hand were not selected to be held, displaying one or more face-up
playing card images in the third poker hand in addition to the duplicate
playing card images that were displayed in the third poker hand via step
c) to form a completed third poker hand having at least five face-up
playing card images, whereby the face-up playing card images of the
third poker hand are dealt from a third deck of cards with the initially
displayed at least five face-up playing card images of the first poker
hand removed therefrom;
>
> f) determining a poker hand ranking of the completed first poker
hand,
>
> g1) determining a poker hand ranking of the completed second poker
hand,
>
> g2) determining a poker hand ranking of the completed third poker
hand, and h) determining an amount to be awarded to a player based on
the determined poker hand rankings of the completed first poker hand,
the completed second poker hand and the completed third poker hand.
### Third to Fifth Auxiliary Requests ###
> Claim 1 in accordance with the third, fourth and fifth auxiliary request corresponds to claim 1 of the main and first and second auxiliary request, respectively, but for the indication in steps d) (third to fifth auxiliary request), e) (third and fourth auxiliary request) and e1) (fifth auxiliary request) that “the face-up playing card images … are dealt from a … deck of 52 cards”.
6. The Appellant’s arguments may be summarized as follows: The central difference with respect to prior art video poker games is the duplication of the initially drawn cards between multiple hands.
Duplication as in step c) is not a rule of a game in the sense of Article 52(2)© EPC. That article does not give a definition of what a game or a game rule is, but it is clear from the intentions of the framers of the EPC, that such matter is excluded in as far as it relates to abstract or intellectual activity. Games or game rules as meant in Article 52(2)© EPC must be understood in this sense; they define an abstract framework for a player’s conduct and actions.
In contrast hereto the claimed duplication is purely technical. It is performed automatically on a video poker machine and is only feasible in that context. It has clear technical effects, namely reducing the number of necessary player inputs for several hands, allowing him to play more games per unit time. In combination with dealing from separate decks this allows the continued use of a single random number generator. Additionally, it improves readability of the results.
Nor does duplication result in a new or different poker game. Each of the several hands is still played according to the normal rules of poker from a single deck. Each hand is thus a game in the proper sense of the word. The particular betting scheme, which need not be different for the individual games, is unimportant in this respect and does not somehow mean that the several hands together constitute a single game. The claimed method thus allows a player to play several separate games, made possible technically in particular by automatic transfer of held cards to other hands.
Moreover, such technical duplication is not even remotely similar to the sharing as game rule in the poker variant commonly known as “Texas Hold’em”. In any case, at the priority date Texas Hold’em was not known to be played on a video poker machine.
In conclusion, the duplication step does not possess any game rule aspect but is purely technical. It addresses the problem of providing a method of operating a video poker machine allowing an increase of the volume of poker games played per unit time while keeping both the number of user input operations to a minimum and the machine processing low. It is apparent that the prior art does not provide any hint at the claimed duplication, and goes beyond the obvious play and display of several hands on a single machine from separate hands. The claimed method’s conception has required true ingenuity, as is corroborated by its documented commercial success and acclaim.
- The appeal complies with Articles 106 to 108 and Rule 64 EPC and
is therefore admissible.
- Assessing inventive step of “mixed” inventions
- Before considering the present case in detail, the Board
wishes to review briefly the methodology applied by the
Boards of Appeal of the EPO in dealing with “mixed”
inventions, which are inventions having both technical
and non-technical features. Technicality is a
fundamental requirement of a patentable invention
implicit in Article 52(1) EPC, and the matter listed in
Article 52(2) EPC is generally understood as failing to
meet this implicit requirement, see the Case Law of the
Boards of Appeal of the EPO, 5th edition, 2006 (“CLBA”
hereinafter), I.A.1 and the decisions cited therein. It
is also generally recognized, that an invention may
legitimately be so “mixed”, as long as it possesses
technical character as a whole, cf. CLBA, I.D.8.1.1, see
in particular T 641/00 (OJ EPO, 2003, 352).
- The inventive step requirement of Articles 52(1) and 56
EPC is assessed using the well-established
problem-solution approach, which is fundamentally
technical in nature. When applied to “mixed” inventions
as above, such an approach must necessarily
differentiate between an invention’s technical and
non-technical features, cf. CLBA, I.D.8.1.2. In the
approach adopted by T 641/00, head-note I, an “invention
consisting of a mixture of technical and non-technical
features and having technical character as a whole is to
be assessed with respect to the requirement of inventive
step by taking account of all those features which
contribute to said technical character whereas features
making no such contribution cannot support the presence
of inventive step”. This principle is recognized also by
the present Board.
- The Board adds that the principle as expressed in
T 641/00 may also reformulated as follows: an invention
which as a whole falls outside the exclusion zone of
Article 52(2) EPC (i.e. is technical in character)
cannot rely on excluded subject matter alone, even if
novel and non-obvious (in the colloquial sense of the
word), for it to be considered to meet the requirement
of inventive step. The Board is of the firm belief, that
it cannot have been the legislator’s purpose and intent
on the one hand to exclude from patent protection such
subject matter, while on the other hand awarding
protection to a technical implementation thereof, where
the only identifiable contribution of the claimed
technical implementation to the state of the art is the
excluded subject-matter itself. It is noted that here
the term “contribution” encompasses both means (i.e.
tangible features of the implementation) and effects
resulting from the implementation. In that case
Article 52(2) EPC would be reduced to a mere requirement
as to form, rather than of substance, and thus easily
circumvented.
- It follows from the above that the mere fact that
excluded subject-matter is technically implemented
cannot per se form the basis for inventive step. The
Board concludes that inventive step can be based only on
the particular manner of technical implementation. To
this end it is therefore necessary to ask *how the per
se excluded subject-matter (e.g. a game or business
method) is implemented*. In the context of the
problem-solution approach this can be rephrased as a
fictional technical problem in which the per se excluded
subject-matter appears as an aim to be achieved, cf.
T 641/00 head-note II.
- A consideration of the particular manner of
implementation – from the point of view of the relevant
skilled person under Article 56 EPC, who may be
identified on the basis of the invention’s technical
character – must focus on any further technical
advantages or effects associated with the specific
features of implementation over and above the effects
and advantages inherent in the excluded subject-matter.
The latter are at best to be regarded as incidental to
that implementation. The explicit requirement of a
“further” technical effect has been first formulated for
computer-related inventions in decisions T 1173/97 (OJ
1999, 609), see head-note and point 9.4 of the reasons,
and see also T 935/97, but the same principle holds also
for other categories of excluded subject-matter which
may inherently possess some “technical” effect. In fact,
inherent and arguably technical effects may be easily
identified for practically all excluded subject-matter,
for example such a simple one as time savings due to a
more efficient order or scheme of actions. This is why
it needs to be stressed that the “further” technical
effect can not be the same one which is inherent in the
excluded subject-matter itself.
- This is analogous to the approach of T 928/03, which
considers the actual contribution of each feature to the
technical character by, for each feature, stripping away
its non-technical content leaving its technical residue
so to speak. Thus, see reasons 3.2, “the extent to which
the characterizing features contribute to the technical
character … in relation to the effects achieved by
those features” must be determined.
- Before considering the present case in detail, the Board
- The invention (main request)
- The present invention relates to a method of operating
an electronic video poker machine in a sequence of
display, detection and determination steps. In
particular, two rows of cards or hands are displayed on
a display screen, one face-up, the other face-down.
Player selection of cards to be held (kept) from the
face-up hand is detected, and the detected cards, if
any, are then duplicated on the display into the other
hands; the display of any remaining (non-selected)
cards is terminated. Each hand is then completed by
dealing new cards, using different decks for different
hands, and displaying these. The resultant hands are
ranked and a payout determined.
The central feature is that of duplication. This
requires a player to make only a single selection for
multiple hands, from the face-up hand, any selected
cards being copied into the other hands. As a result
the player can play several hands quicker.
- Following the approach of T 258/03, OJ EPO 2004, 575,
see points 4.1 to 4.4 of the reasons, the use of an
electronic video poker machine as technical means, in a
number of technical steps pertaining to its operation,
in terms of display, detection and determination,
bestows a clear technical character on the claimed
method.
- However, the claim also includes non-technical aspects,
in that the various steps of operation of the video
poker machine are carried out in accordance with rules
of playing a video poker game, where rules for playing
games are explicitly mentioned in Article 52(2)© EPC
as excluded from patentability.
- The Board reads “game” in its general sense as
meaning “a diversion of the nature of a
contest, played according to rules, and
displaying in the result the superiority either
in skill, strength, or good fortune of the
winner or winners” (from the Oxford English
Dictionary or OED). A game in the usual sense
of the word is characterized by a goal or goals
(either final or intermediate), and its rules
of play which govern the conduct and actions of
the players during game play. Here, “rule” in
the context of a game, is read as “a regulation
determining the methods or course of a game”
(OED). The set of game rules thus determines
how game play evolves from beginning to end in
response to player actions and decisions. It
specifies initial setup; how a player may or
must act as the game unfolds from one game
situation to another; and finally the goals to
be achieved to conclude game play. A set of
rules thus defines a regulatory framework
agreed between players and concerning conduct,
conventions and conditions that are meaningful
only in a gaming context. It is important to
note that it is normally so perceived by the
players involved, and as serving the explicit
purpose of playing a game. As such an agreed
framework it is a purely abstract, mental
construct, though the method and means for
carrying out game play in accordance with such
a set may well be technical in nature.
- Such an agreed framework is readily
recognizable in claim 1. For example, steps a),
b), and d) to h) relate to the individual
stages of game play of initial deal, holding
cards, completion, ranking and payout as
determined by the rules of play. Their
correspondence with the scheme of play of
classical draw poker games – which (see for
example in D2, see column 1, lines 22 to 24)
also involve initial deal, hold, completion and
ranking and payout – is evident. In fact the
stages of game play encompassed by steps a), b),
d), f) are identical to those of a classic draw
poker game for the first hand, those of e) and
- to the endplay of classical draw poker for
the second hand, all followed by a standard
ranking as in step h).
- What sets the method of claim 1 apart is
duplication step c). By requiring cards held
from the first hand to be duplicated into a
second hand, this step in effect prescribes that
*the player use the same held cards for that
second hand* (which is subsequently played
according to classical draw poker). The two
hands are thus linked by a single initial deal
of face-up cards that are shared or common
between them. This notion of shared or common
cards pertains to how further hands are
established or initiated, and thus represents an
agreed convention in game play. In the Board’s
opinion it is thus to be considered as a game
rule.
- This is best demonstrated by a comparison with
game play of two separate hands of classical
draw poker. There the game rules would require
that a separate initial deal be made for the
second hand, and that the player then hold cards
from these for the second hand. In game play
following the method of claim 1 these two stages
in the playing of the second hand are dispensed
with and replaced by duplicating the results
from the first hand initial deal. From the
player’s viewpoint the way he plays the second
hand has however changed as he no longer needs
to separately “hold” cards for that hand as
would have been required by the classical game
rules; his choice of cards for the first hand
now serves that purpose. This change pertains
to the actions required of the player during
game play by virtue of the game rules, and thus
represents a change in the game rules
themselves. The Board stresses that this change
is meaningful to the player only within the
agreed framework of game play, and will be
perceived by the player as part of that
framework.
- The game rule underlying duplication step c) and
based on the notion of shared cards can be
formulated as: “the same cards held for the
first hand are used as held cards of a second
hand”. The set of game rules contained within
the steps of claim 1 may then be drawn up to
read as follows:
(i) a first hand of face-up cards is dealt to
the player from a first deck (step a));
(ii) the player selects (or holds) cards from
the first hand discarding the non-held cards
(step b));
(iii) the cards held in step (ii) are also used
as held cards for a second hand (step ©);
(iv) the first hand is completed by dealing
further cards from the remaining cards of the
first deck (step (d));
(v) the second hand is completed by dealing
further cards from a second separate deck from
which the initial face-up cards are removed
(step (e));
(vi) the completed hands are ranked (steps f)
and g));
(vii) a payout is determined on the basis of
both rankings (step h)).
- This set of rules defines a new variant of draw
poker, which allows two hands to be played from
a single deal. It is distinct from playing two
draw poker hands as in D2 as discussed
previously. It also differs from multi-player
draw poker games such as Texas Hold’em, which,
though showing a form of common or community
cards, use these for the hands of different
players.
- Rules (iii) and (v) (removing the initial cards
from the second deck) make this game
particularly suitable for play as a video poker
machine. However, it is by no means limited
thereto, and is easily conceivable as a
classical table card game. Page 1, lines 15 to
16, of the description as filed, on page 1 in
fact suggests as much, albeit in a more general
context (“invention … features … may apply
to casino table games”). Rule (v) in particular
could be carried out in a table card game by
either removing the initial face up cards from
the second deck before completing or discarding
them as they are dealt during completion of the
second hand.
The fact that steps (a) to (h) of claim 1 can be
reformulated as rules that are playable as a
classical table card game supports the Board in
its conviction that they concern game rules.
However, this fact is not decisive. The Board
recognizes that some games may only be played
sensibly on such a machine, just as traditional
poker games were conceived originally for
conventional paper-based decks of cards of
various suits. What is crucial in this regard is
determining which parts of the claim reflect the
agreed framework of actions as part of game play
and are thus meaningful only in that context.
- The Board reads “game” in its general sense as
- In conclusion, the Board finds that claim 1 includes
both technical and non-technical features and is thus of
“mixed” nature. The central duplication step © in
particular, even if technical in execution, is seen to
incorporate a game rule.
- The present invention relates to a method of operating
- Inventive Step (main request)
- In that the method of claim 1 relates to the operation
of a video poker machine as a (new) video poker game is
played thereon and in accordance with its rules of play,
the Board sees it as directed at the technical
implementation of those rules. Following the principle
of T 641/00 (see section 2.2 above) as reformulated in
section 2.3, inventive step can however not be based on
their mere technical implementation, but must rather
reside in the particular manner of implementation. It is
therefore necessary – see section 2.4 to 2.6 above –
to consider more closely how the rules are implemented
in the claimed method of operation. This question is to
be considered from the point of view of the skilled
person – here a gaming software engineer – who is
given the task of implementing the above set of rules on
an electronic video poker machine. That the general idea
of implementing this game on such a machine is trivially
obvious behoves no further comment, given the explicit,
known purpose of such machines.
- Rules (i), (ii), and (iv) to (vi) are implemented by
assigning all those actions and operations not carried
out by the player (and which in a casino table card game
would be carried out by the dealer) to the machine for
automatic execution using its basic features of
interaction, namely display and input means, as well as
implied processor. These are precisely those functions
that the gaming software engineer would assign as a
matter of course to the machine, if he were given the
task to implement the game rules thereon. Thus the
machine deals the face-up non-player cards, detects the
cards held, completes the two hands, ranks the completed
hands and determines payout. This corresponds to steps
a), b), d), e), f), g) and h). The particular way in
which the hands are displayed (in vertically arranged
rows) is just one of a limited number of possibilities
of displaying hands that are traditionally laid out in
rows, and for this reason itself obvious.
Steps a), b) and d) to h) are thus the obvious result of
straightforward implementation of the set of game rules
of section 3.3.2.
- Rule (iii) is realized by the duplication of step c),
which, as carried out on the machine is undoubtedly of
technical nature. However, for the purpose of
establishing the invention’s technical contribution the
Board must differentiate between the underlying purely
abstract, and thus non-technical notion of sharing as
game rule, and its technical expression by duplication
as in step c). This enables the Board to identify any
effects inherent in sharing per se, and those further
effects which result purely from its technical
implementation by duplication. In reference to section
2.5 above only the latter are of importance in the
technical assessment of inventive step.
- At this juncture the Board notes that the
application is concerned only with the general
idea of duplication rather than any specific
implementation, for which it provides no
detail. In its deliberations the Board can thus
consider only effects associated with
duplication in this general context.
- As regards the underlying notion of sharing
held cards between hands, this inherently
minimizes the number of player selections to be
made for first and further hands. The time
required to play a hand is thus reduced,
allowing more hands to be played per unit time.
Applied to an electronic video poker machine it
makes the machine more efficient in the sense
that less user input is required and machine
processing is reduced, allowing a “higher
volume of play per unit time”. These effects
and associated problems as identified by the
Appellant, though undoubtedly technical in the
present context, are inherent in sharing *as a
game rule*. Even if these effects and problems
acquire technical character when applied in a
technical context, i.e. by duplication, they
can nevertheless not be dissociated from
sharing as a game rule. This view finds support
in the fact that duplication without
affecting the rules (without sharing) is nowhere
disclosed in the application; hence it is not
apparent from the application itself that these
effects might be the result of duplication per
se. Therefore, the board concludes that the
technical effect of “higher volume of play per
unit time” – even if recognized as a valid
technical aim to be achieved – must be
disregarded in the evaluation of inventive
step, as it is attributable to the modified
game rules (i.e. playing two separate hands
with only one selection), and not to its
technical execution by duplication.
- The effect of the duplication step *over and
above* that associated with sharing is to
present to the player the shared cards on a
display screen in a more readable format, as has
additionally been suggested by the Appellant.
Without visual duplication, e.g. as the game
would be played as a table card game, the player
must mentally combine the cards in the further
hands with the shared cards. Displaying the
shared cards in each of the hands relieves the
player of this mental task, enabling him to
comprehend the game results for each hand
quicker. Following the approach of T 049/04,
see e.g. reasons 4.6.3, the Board accepts that
such an improvement in readability, which
relates to how “cognitive content” is
presented, constitutes a technical contribution.
The corresponding technical problem may then be
formulated as improving readability.
- However, the claimed solution to this common
problem merely reproduces in straightforward
visual format what is necessarily already
present at processing level (e.g. as input to
the ranking step), as well as in the mind’s eye
of the player when completing and ranking
hands. Moreover, each hand and its ranking must
ultimately be communicated to the player for
verification, and simultaneous display provides
the highest level of verifiability. For these
reasons duplicating the cards in each hand and
thus showing each hand in its entirety is an
obvious measure. The Board concludes that the
duplication step b) also follows in obvious
manner from the implementation of the game rules
set out under section 3.3.2.
- As regards further arguments concerning reduced
processing, the Board finds that these are based
on features of video poker machines and their
random generator(s) which are not present in
claim 1. Nor are these effects and features
deducible by the skilled person from the
originally filed application documents.
Consequently, the Board must disregard such
arguments in the assessment of inventive step.
- The fact that the present invention may actually
have required some form of ingenuity – in the
colloquial sense of the word – is not disputed
by the Board. Such ingenuity however resides in
a modification of the game rules, which is
non-technical in nature by virtue of Article
52(2)© EPC and, for this reason, cannot
contribute to the “technical” inventive step
required by Article 56 EPC. This fundamental
deficiency cannot be remedied by the claimed
invention’s commercial success. This factor may
play a role as secondary indicia in cases of
doubt where novel subject-matter rests squarely
in the technical domain, as for example in
T 1212/01. However, in the Board’s view, it is
unsuitable for demonstrating inventive step
where the contested finding of lack of inventive
step is based solely on the exclusion under
Article 52(2) EPC of subject-matter that may
otherwise represent a genuine mental
achievement. Thus, for example, a paperback
novel is no more inventive in the sense of
Article 56 EPC for being a bestseller.
- At this juncture the Board notes that the
- In summary, the Board finds that claim 1 relates to the
technical implementation of excluded matter in the form
of game rules. Disregarding any effects and advantages
inherent in the game rules themselves, the Board is
unable to identify any further technical effects in the
particular manner of technical implementation that might
render it non-obvious to the skilled person. In
conclusion therefore, the Board finds that the
subject-matter of claim 1 of the main request does not
involve an inventive step.
- In that the method of claim 1 relates to the operation
- Inventive Step: Further Requests
- The additional feature of the vertical alignment of the
duplicated cards in the display (first and fourth
auxiliary request) addresses the technical problem of
improving readability of the hands on the display. It is
obvious from general considerations that readability is
best served by preserving the main attributes of the
cards to be duplicated, in particular order and size. In
this context the vertical placement of the hands as
opposed to the hands being displayed side-by-side is
marginally improved as it allows the relationship
between the cards to be grasped by the user quicker than
in the latter case. Nevertheless, such a layout is one
of a limited number of options available to the skilled
person in displaying simultaneously played hands, and
from his consideration of these options this marginal
benefit would be immediately obvious and thus motivate
his choice. Consequently, the method of claim 1 of the
first auxiliary request also lacks inventive step.
- The above arguments in respect of the main and first
auxiliary request hold irrespective of the number of
hands simultaneously displayed and played on the
machine, which may be three as in the second and fifth
auxiliary requests. Likewise, the number of cards in
each deck, which in the third to fifth auxiliary
requests corresponds to that of a conventional deck of
cards for the initial decks (taking into account the
five face-up cards removed from the first deck), is
immaterial to the question of inventive step. This
feature belongs within the realm of game rules. That the
number of hands and number of cards in the decks are
such as to allow continued use of a classical random
number generator is immaterial as the latter feature is
not derivable from the originally filed application
documents, nor can this effect be deduced by the skilled
person from a consideration of this subject-matter in
relation to the prior art of D2. Consequently, the
subject-matter of this claim also lacks inventive step.
- The additional feature of the vertical alignment of the
- In conclusion, the Board finds that the subject-matter of
independent claim 1 of the main, and first to fifth auxiliary
requests does not involve an inventive step, and therefore does
not meet the requirements of Article 52(1) in combination with
Article 56 EPC.
For these reasons it is decided that:
The appeal is dismissed.
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