Decision in T 336/07

Case number: 
T 336/07
Summary of Facts and Submissions: 
  1. The Appellant (Applicant) lodged an appeal, received 8 December

    2006, against the decision of the Examining Division of 28

    September 2006 to refuse European Application No. 03 029 415.1,

    and simultaneously paid the appeal fee. The statement setting

    out the grounds was received 26 January 2007.

    The Examining Division held that the application did not meet

    the requirements of Article 52(1) in combination with

    Article 56 EPC for lack of inventive step.

  2. Following a communication from the Board oral proceedings were

    duly held on 11 October 2007.

  3. During the appeal proceedings the Board considered the

    following document:

    D2: US-A-5 356 140

  4. The Appellant requested that the decision under appeal be set

    aside and a patent be granted on the basis of a main request,

    or, in the alternative, on the basis of first to fifth

    auxiliary requests all filed with letter of 25 June 2007.

  5. The wording of claim 1 of the requests is as follows:

    Main request

    1. A method of operating an electronic video poker
    machine having a display screen, the method
     comprising:

    a) displaying on the display screen a first
    poker hand and a second poker hand, said first
    poker hand having at least five face-up playing
    card images and said second poker hand having
    at least five playing card images, each of the
    face-up playing card images of the first poker
    hand being displayed in a first row and each of
    the playing card images of the second poker
    hand being displayed in a second row, the first
    row of face-up playing card images of the first
    poker hand being a bottom row displayed on said
    display screen;

    b) detecting the selection by a player of none,
    one or more of the face-up playing card images
    of the first poker hand as playing cards to be
     held;

    c) if one or more of the face-up playing card
    images of the first poker hand were selected to
    be held, displaying a duplicate of each of the
    one or more face-up playing card images
    selected to be held from the first poker hand
    into the second poker hand;

    d) if one or more of the face-up playing card
    images of the first poker hand were not elected
    to be held, terminating the display of the one
    or more face-up playing card images in the
    first poker hand that were not selected to be
    held and replacing the display of each such
    playing card image with display of a
    replacement face-up playing card image to
    display a completed first poker hand having at
    least five face-up playing card images, whereby
    the face-up playing card images of the first
    poker hand are dealt from a first deck of
     cards;

    e) if one or more of the face-up playing card
    images of the first poker hand were not
    selected to be held, displaying one or more
    face-up playing card images in the second poker
    hand in addition to the duplicate playing card
    images that were displayed in the second poker
    hand via step c) to form a completed second
    poker hand having at least five face-up playing
    card images, whereby the face-up playing card
    images of the second poker hand are dealt from
    a second deck of cards with the initially
    displayed at least five face-up playing card
    images of the first poker hand removed
     therefrom;

    f) determining a poker hand ranking of the
    completed first poker hand,

    g) determining a poker hand ranking of the
    completed second poker hand, and

    h) determining an amount to be awarded to a
    player based on the determined poker hand
    rankings of the completed first poker hand and
    the completed second poker hand.

    First Auxiliary Request

    1. A method of operating an electronic video poker
    machine having a display screen, the method
     comprising:

    a) displaying on the display screen a first
    poker hand and a second poker hand, said first
    poker hand having at least five face-up playing
    card images and said second poker hand having
    at least five playing card images, each of the
    face-up playing card images of the first poker
    hand being displayed in a respective one of a
    plurality of first card positions aligned in a
    first row and each of the playing card images
    of the second poker hand being displayed in a
    respective one of a plurality of second card
    positions aligned in a second row, the first
    row of face-up playing card images of the first
    poker hand being a bottom row displayed on said
    display screen and each of the first card
    positions being vertically aligned with a
    respective one of the second card positions;

    b) detecting the selection by a player of none,
    one or more of the face-up playing card images
    of the first poker hand as playing cards to be
     held;

    c) if one or more of the face-up playing card
    images of the first poker hand were selected to
    be held, displaying a duplicate of each of the
    one or more face-up playing card images
    selected to be held from the first poker hand
    into the second poker hand, wherein each of the
    duplicate playing card images of the second
    poker hand is displayed in a card position that
    is vertically aligned with the card position of
    a respective one of the face-up playing card
    images of the first poker hand that was
    selected to be held;

    d) if one or more of the face-up playing card
    images of the first poker hand were not
    selected to be held, terminating the display of
    the one or more face-up playing card images in
    the first poker hand that were not selected to
    be held and replacing the display of each such
    playing card image with display of a
    replacement face-up playing card image to
    display a completed first poker hand having at
    least five face-up playing card images,
    whereby the face-up playing card images of the
    first poker hand are dealt from a first deck of
     cards;

    e) if one or more of the face-up playing card
    images of the first poker hand were not
    selected to be held displaying one or more
    face-up playing card images in the second poker
    hand in addition to the duplicate playing card
    images that were displayed in the second poker
    hand via step c) to form a completed second
    poker hand having at least five face-up playing
    card images, whereby the face-up playing card
    images of the second poker hand are dealt from
    a second deck of cards with the initially
    displayed at least five face-up playing card
    images of the first poker hand removed
     therefrom;

    f) determining a poker hand ranking of the
    completed first poker hand,

    g) determining a poker hand ranking of the
    completed second poker hand, and

    h) determining an amount to be awarded to a
    player based on the determined poker hand
    rankings of the completed first poker hand
    and the completed second poker band.

    Second Auxiliary Request

    1. A method of operating an electronic video poker
    machine having a display screen, the method
     comprising:

    a) displaying on the display screen a first
    poker hand, a second poker hand and a third
    poker hand, said first poker hand having at
    least five face-up playing card images, said
    second poker hand having at least five playing
    card images and said third poker hand having at
    least five playing card images, each of the
    face-up playing card images of the first poker
    hand being displayed in a respective one of a
    plurality of first card positions aligned in a
    first row, each of the playing card images of
    the second poker hand being displayed in a
    respective one of a plurality of second card
    positions aligned in a second row and each of
    the playing card images of the third poker hand
    being displayed in a respective one of a
    plurality of third card positions aligned in a
    third row, the first row of face-up playing
    card images of the first poker hand being a
    bottom row displayed on said display screen,
    the second row of playing card images of the
    second poker hand being a center row displayed
    on said display screen and the third row of
    playing card images of the third poker hand
    being a top row displayed on said display
    screen, each of the first card positions being
    vertically aligned with respective ones of the
    second and the third card positions;

    b) detecting the selection by a player of none, one or

more of the face-up playing card images of the first poker hand as playing cards to be held;
>
> c) if one or more of the face-up playing card images of the first poker hand were selected to be held, displaying a duplicate of each of the one or more face- up playing card images selected to be held from the first poker hand into the second poker hand and into the third poker hand, wherein each of the duplicate playing card images of the second poker hand and the third poker hand is displayed in a card position that is vertically aligned with the card position of a respective one of the face-up playing card images of the first poker hand that was selected to be held;
>
> d) if one or more of the face-up playing card images of the first poker hand were not selected to be held, terminating the display of the one or more face-up playing card images in the first poker hand that were not selected to be held and replacing the display of each such playing card image with display of a replacement face-up playing card image to display a completed first poker hand having at least five face-up playing card images, whereby the face-up playing card images of the first poker hand are dealt from a first deck of cards;
>
> e1) if one or more of the face-up playing card images of the first poker hand were not selected to be held, displaying one or more face-up playing card images in the second poker hand in addition to the duplicate playing card images that were displayed in the second poker hand via step c) to form a completed second poker hand having at least five face-up playing card images, whereby the face-up playing card images of the second poker hand are dealt from a second deck of cards with the initially displayed at least five face-up playing card images of the first poker hand removed therefrom;
>
> e2) if one or more of the face-up playing card images of the first poker hand were not selected to be held, displaying one or more face-up playing card images in the third poker hand in addition to the duplicate playing card images that were displayed in the third poker hand via step c) to form a completed third poker hand having at least five face-up playing card images, whereby the face-up playing card images of the third poker hand are dealt from a third deck of cards with the initially displayed at least five face-up playing card images of the first poker hand removed therefrom;
>
> f) determining a poker hand ranking of the completed first poker hand,
>
> g1) determining a poker hand ranking of the completed second poker hand,
>
> g2) determining a poker hand ranking of the completed third poker hand, and h) determining an amount to be awarded to a player based on the determined poker hand rankings of the completed first poker hand, the completed second poker hand and the completed third poker hand.

### Third to Fifth Auxiliary Requests ###

> Claim 1 in accordance with the third, fourth and fifth auxiliary request corresponds to claim 1 of the main and first and second auxiliary request, respectively, but for the indication in steps d) (third to fifth auxiliary request), e) (third and fourth auxiliary request) and e1) (fifth auxiliary request) that “the face-up playing card images … are dealt from a … deck of 52 cards”.

6. The Appellant’s arguments may be summarized as follows: The central difference with respect to prior art video poker games is the duplication of the initially drawn cards between multiple hands.

Duplication as in step c) is not a rule of a game in the sense of Article 52(2)© EPC. That article does not give a definition of what a game or a game rule is, but it is clear from the intentions of the framers of the EPC, that such matter is excluded in as far as it relates to abstract or intellectual activity. Games or game rules as meant in Article 52(2)© EPC must be understood in this sense; they define an abstract framework for a player’s conduct and actions.

In contrast hereto the claimed duplication is purely technical. It is performed automatically on a video poker machine and is only feasible in that context. It has clear technical effects, namely reducing the number of necessary player inputs for several hands, allowing him to play more games per unit time. In combination with dealing from separate decks this allows the continued use of a single random number generator. Additionally, it improves readability of the results.

Nor does duplication result in a new or different poker game. Each of the several hands is still played according to the normal rules of poker from a single deck. Each hand is thus a game in the proper sense of the word. The particular betting scheme, which need not be different for the individual games, is unimportant in this respect and does not somehow mean that the several hands together constitute a single game. The claimed method thus allows a player to play several separate games, made possible technically in particular by automatic transfer of held cards to other hands.

Moreover, such technical duplication is not even remotely similar to the sharing as game rule in the poker variant commonly known as “Texas Hold’em”. In any case, at the priority date Texas Hold’em was not known to be played on a video poker machine.

In conclusion, the duplication step does not possess any game rule aspect but is purely technical. It addresses the problem of providing a method of operating a video poker machine allowing an increase of the volume of poker games played per unit time while keeping both the number of user input operations to a minimum and the machine processing low. It is apparent that the prior art does not provide any hint at the claimed duplication, and goes beyond the obvious play and display of several hands on a single machine from separate hands. The claimed method’s conception has required true ingenuity, as is corroborated by its documented commercial success and acclaim.

Reasons for the Decision: 
  1. The appeal complies with Articles 106 to 108 and Rule 64 EPC and

    is therefore admissible.

  2. Assessing inventive step of “mixed” inventions
    1. Before considering the present case in detail, the Board

      wishes to review briefly the methodology applied by the

      Boards of Appeal of the EPO in dealing with “mixed”

      inventions, which are inventions having both technical

      and non-technical features. Technicality is a

      fundamental requirement of a patentable invention

      implicit in Article 52(1) EPC, and the matter listed in

      Article 52(2) EPC is generally understood as failing to

      meet this implicit requirement, see the Case Law of the

      Boards of Appeal of the EPO, 5th edition, 2006 (“CLBA

      hereinafter), I.A.1 and the decisions cited therein. It

      is also generally recognized, that an invention may

      legitimately be so “mixed”, as long as it possesses

      technical character as a whole, cf. CLBAI.D.8.1.1, see

      in particular T 641/00 (OJ EPO, 2003, 352).

    2. The inventive step requirement of Articles 52(1) and 56

      EPC is assessed using the well-established

      problem-solution approach, which is fundamentally

      technical in nature. When applied to “mixed” inventions

      as above, such an approach must necessarily

      differentiate between an invention’s technical and

      non-technical features, cf. CLBA, I.D.8.1.2. In the

      approach adopted by T 641/00, head-note I, an “invention

      consisting of a mixture of technical and non-technical

      features and having technical character as a whole is to

      be assessed with respect to the requirement of inventive

      step by taking account of all those features which

      contribute to said technical character whereas features

      making no such contribution cannot support the presence

      of inventive step”. This principle is recognized also by

      the present Board.

    3. The Board adds that the principle as expressed in

      T 641/00 may also reformulated as follows: an invention

      which as a whole falls outside the exclusion zone of

      Article 52(2) EPC (i.e. is technical in character)

      cannot rely on excluded subject matter alone, even if

      novel and non-obvious (in the colloquial sense of the

      word), for it to be considered to meet the requirement

      of inventive step. The Board is of the firm belief, that

      it cannot have been the legislator’s purpose and intent

      on the one hand to exclude from patent protection such

      subject matter, while on the other hand awarding

      protection to a technical implementation thereof, where

      the only identifiable contribution of the claimed

      technical implementation to the state of the art is the

      excluded subject-matter itself. It is noted that here

      the term “contribution” encompasses both means (i.e.

      tangible features of the implementation) and effects

      resulting from the implementation. In that case

      Article 52(2) EPC would be reduced to a mere requirement

      as to form, rather than of substance, and thus easily

      circumvented.

    4. It follows from the above that the mere fact that

      excluded subject-matter is technically implemented

      cannot per se form the basis for inventive step. The

      Board concludes that inventive step can be based only on

      the particular manner of technical implementation. To

      this end it is therefore necessary to ask *how the per

      se excluded subject-matter (e.g. a game or business

      method) is implemented*. In the context of the

      problem-solution approach this can be rephrased as a

      fictional technical problem in which the per se excluded

      subject-matter appears as an aim to be achieved, cf.

      T 641/00 head-note II.

    5. A consideration of the particular manner of

      implementation – from the point of view of the relevant

      skilled person under Article 56 EPC, who may be

      identified on the basis of the invention’s technical

      character – must focus on any further technical

      advantages or effects associated with the specific

      features of implementation over and above the effects

      and advantages inherent in the excluded subject-matter.

      The latter are at best to be regarded as incidental to

      that implementation. The explicit requirement of a

      “further” technical effect has been first formulated for

      computer-related inventions in decisions T 1173/97 (OJ

      1999, 609), see head-note and point 9.4 of the reasons,

      and see also T 935/97, but the same principle holds also

      for other categories of excluded subject-matter which

      may inherently possess some “technical” effect. In fact,

      inherent and arguably technical effects may be easily

      identified for practically all excluded subject-matter,

      for example such a simple one as time savings due to a

      more efficient order or scheme of actions. This is why

      it needs to be stressed that the “further” technical

      effect can not be the same one which is inherent in the

      excluded subject-matter itself.

    6. This is analogous to the approach of T 928/03, which

      considers the actual contribution of each feature to the

      technical character by, for each feature, stripping away

      its non-technical content leaving its technical residue

      so to speak. Thus, see reasons 3.2, “the extent to which

      the characterizing features contribute to the technical

      character … in relation to the effects achieved by

      those features” must be determined.

  3. The invention (main request)
    1. The present invention relates to a method of operating

      an electronic video poker machine in a sequence of

      display, detection and determination steps. In

      particular, two rows of cards or hands are displayed on

      a display screen, one face-up, the other face-down.

      Player selection of cards to be held (kept) from the

      face-up hand is detected, and the detected cards, if

      any, are then duplicated on the display into the other

      hands; the display of any remaining (non-selected)

      cards is terminated. Each hand is then completed by

      dealing new cards, using different decks for different

      hands, and displaying these. The resultant hands are

      ranked and a payout determined.

      The central feature is that of duplication. This

      requires a player to make only a single selection for

      multiple hands, from the face-up hand, any selected

      cards being copied into the other hands. As a result

      the player can play several hands quicker.

    2. Following the approach of T 258/03, OJ EPO 2004, 575,

      see points 4.1 to 4.4 of the reasons, the use of an

      electronic video poker machine as technical means, in a

      number of technical steps pertaining to its operation,

      in terms of display, detection and determination,

      bestows a clear technical character on the claimed

      method.

    3. However, the claim also includes non-technical aspects,

      in that the various steps of operation of the video

      poker machine are carried out in accordance with rules

      of playing a video poker game, where rules for playing

      games are explicitly mentioned in Article 52(2)© EPC

      as excluded from patentability.

      1. The Board reads “game” in its general sense as

        meaning “a diversion of the nature of a

        contest, played according to rules, and

        displaying in the result the superiority either

        in skill, strength, or good fortune of the

        winner or winners” (from the Oxford English

        Dictionary or OED). A game in the usual sense

        of the word is characterized by a goal or goals

        (either final or intermediate), and its rules

        of play which govern the conduct and actions of

        the players during game play. Here, “rule” in

        the context of a game, is read as “a regulation

        determining the methods or course of a game”

        (OED). The set of game rules thus determines

        how game play evolves from beginning to end in

        response to player actions and decisions. It

        specifies initial setup; how a player may or

        must act as the game unfolds from one game

        situation to another; and finally the goals to

        be achieved to conclude game play. A set of

        rules thus defines a regulatory framework

        agreed between players and concerning conduct,

        conventions and conditions that are meaningful

        only in a gaming context. It is important to

        note that it is normally so perceived by the

        players involved, and as serving the explicit

        purpose of playing a game. As such an agreed

        framework it is a purely abstract, mental

        construct, though the method and means for

        carrying out game play in accordance with such

        a set may well be technical in nature.

      2. Such an agreed framework is readily

        recognizable in claim 1. For example, steps a),

        b), and d) to h) relate to the individual

        stages of game play of initial deal, holding

        cards, completion, ranking and payout as

        determined by the rules of play. Their

        correspondence with the scheme of play of

        classical draw poker games – which (see for

        example in D2, see column 1, lines 22 to 24)

        also involve initial deal, hold, completion and

        ranking and payout – is evident. In fact the

        stages of game play encompassed by steps a), b),

        d), f) are identical to those of a classic draw

        poker game for the first hand, those of e) and

        1. to the endplay of classical draw poker for

        the second hand, all followed by a standard

        ranking as in step h).

      3. What sets the method of claim 1 apart is

        duplication step c). By requiring cards held

        from the first hand to be duplicated into a

        second hand, this step in effect prescribes that

        *the player use the same held cards for that

        second hand* (which is subsequently played

        according to classical draw poker). The two

        hands are thus linked by a single initial deal

        of face-up cards that are shared or common

        between them. This notion of shared or common

        cards pertains to how further hands are

        established or initiated, and thus represents an

        agreed convention in game play. In the Board’s

        opinion it is thus to be considered as a game

        rule.

      4. This is best demonstrated by a comparison with

        game play of two separate hands of classical

        draw poker. There the game rules would require

        that a separate initial deal be made for the

        second hand, and that the player then hold cards

        from these for the second hand. In game play

        following the method of claim 1 these two stages

        in the playing of the second hand are dispensed

        with and replaced by duplicating the results

        from the first hand initial deal. From the

        player’s viewpoint the way he plays the second

        hand has however changed as he no longer needs

        to separately “hold” cards for that hand as

        would have been required by the classical game

        rules; his choice of cards for the first hand

        now serves that purpose. This change pertains

        to the actions required of the player during

        game play by virtue of the game rules, and thus

        represents a change in the game rules

        themselves. The Board stresses that this change

        is meaningful to the player only within the

        agreed framework of game play, and will be

        perceived by the player as part of that

        framework.

      5. The game rule underlying duplication step c) and

        based on the notion of shared cards can be

        formulated as: “the same cards held for the

        first hand are used as held cards of a second

        hand”. The set of game rules contained within

        the steps of claim 1 may then be drawn up to

        read as follows:

        (i) a first hand of face-up cards is dealt to

        the player from a first deck (step a));

        (ii) the player selects (or holds) cards from

        the first hand discarding the non-held cards

        (step b));

        (iii) the cards held in step (ii) are also used

        as held cards for a second hand (step ©);

        (iv) the first hand is completed by dealing

        further cards from the remaining cards of the

        first deck (step (d));

        (v) the second hand is completed by dealing

        further cards from a second separate deck from

        which the initial face-up cards are removed

        (step (e));

        (vi) the completed hands are ranked (steps f)

        and g));

        (vii) a payout is determined on the basis of

        both rankings (step h)).

      6. This set of rules defines a new variant of draw

        poker, which allows two hands to be played from

        a single deal. It is distinct from playing two

        draw poker hands as in D2 as discussed

        previously. It also differs from multi-player

        draw poker games such as Texas Hold’em, which,

        though showing a form of common or community

        cards, use these for the hands of different

        players.

      7. Rules (iii) and (v) (removing the initial cards

        from the second deck) make this game

        particularly suitable for play as a video poker

        machine. However, it is by no means limited

        thereto, and is easily conceivable as a

        classical table card game. Page 1, lines 15 to

        16, of the description as filed, on page 1 in

        fact suggests as much, albeit in a more general

        context (“invention … features … may apply

        to casino table games”). Rule (v) in particular

        could be carried out in a table card game by

        either removing the initial face up cards from

        the second deck before completing or discarding

        them as they are dealt during completion of the

        second hand.

        The fact that steps (a) to (h) of claim 1 can be

        reformulated as rules that are playable as a

        classical table card game supports the Board in

        its conviction that they concern game rules.

        However, this fact is not decisive. The Board

        recognizes that some games may only be played

        sensibly on such a machine, just as traditional

        poker games were conceived originally for

        conventional paper-based decks of cards of

        various suits. What is crucial in this regard is

        determining which parts of the claim reflect the

        agreed framework of actions as part of game play

        and are thus meaningful only in that context.

    4. In conclusion, the Board finds that claim 1 includes

      both technical and non-technical features and is thus of

      “mixed” nature. The central duplication step © in

      particular, even if technical in execution, is seen to

      incorporate a game rule.

  4. Inventive Step (main request)
    1. In that the method of claim 1 relates to the operation

      of a video poker machine as a (new) video poker game is

      played thereon and in accordance with its rules of play,

      the Board sees it as directed at the technical

      implementation of those rules. Following the principle

      of T 641/00 (see section 2.2 above) as reformulated in

      section 2.3, inventive step can however not be based on

      their mere technical implementation, but must rather

      reside in the particular manner of implementation. It is

      therefore necessary – see section 2.4 to 2.6 above –

      to consider more closely how the rules are implemented

      in the claimed method of operation. This question is to

      be considered from the point of view of the skilled

      person – here a gaming software engineer – who is

      given the task of implementing the above set of rules on

      an electronic video poker machine. That the general idea

      of implementing this game on such a machine is trivially

      obvious behoves no further comment, given the explicit,

      known purpose of such machines.

    2. Rules (i), (ii), and (iv) to (vi) are implemented by

      assigning all those actions and operations not carried

      out by the player (and which in a casino table card game

      would be carried out by the dealer) to the machine for

      automatic execution using its basic features of

      interaction, namely display and input means, as well as

      implied processor. These are precisely those functions

      that the gaming software engineer would assign as a

      matter of course to the machine, if he were given the

      task to implement the game rules thereon. Thus the

      machine deals the face-up non-player cards, detects the

      cards held, completes the two hands, ranks the completed

      hands and determines payout. This corresponds to steps

      a), b), d), e), f), g) and h). The particular way in

      which the hands are displayed (in vertically arranged

      rows) is just one of a limited number of possibilities

      of displaying hands that are traditionally laid out in

      rows, and for this reason itself obvious.

      Steps a), b) and d) to h) are thus the obvious result of

      straightforward implementation of the set of game rules

      of section 3.3.2.

    3. Rule (iii) is realized by the duplication of step c),

      which, as carried out on the machine is undoubtedly of

      technical nature. However, for the purpose of

      establishing the invention’s technical contribution the

      Board must differentiate between the underlying purely

      abstract, and thus non-technical notion of sharing as

      game rule, and its technical expression by duplication

      as in step c). This enables the Board to identify any

      effects inherent in sharing per se, and those further

      effects which result purely from its technical

      implementation by duplication. In reference to section

      2.5 above only the latter are of importance in the

      technical assessment of inventive step.

      1. At this juncture the Board notes that the

        application is concerned only with the general

        idea of duplication rather than any specific

        implementation, for which it provides no

        detail. In its deliberations the Board can thus

        consider only effects associated with

        duplication in this general context.

      2. As regards the underlying notion of sharing

        held cards between hands, this inherently

        minimizes the number of player selections to be

        made for first and further hands. The time

        required to play a hand is thus reduced,

        allowing more hands to be played per unit time.

        Applied to an electronic video poker machine it

        makes the machine more efficient in the sense

        that less user input is required and machine

        processing is reduced, allowing a “higher

        volume of play per unit time”. These effects

        and associated problems as identified by the

        Appellant, though undoubtedly technical in the

        present context, are inherent in sharing *as a

        game rule*. Even if these effects and problems

        acquire technical character when applied in a

        technical context, i.e. by duplication, they

        can nevertheless not be dissociated from

        sharing as a game rule. This view finds support

        in the fact that duplication without

        affecting the rules (without sharing) is nowhere

        disclosed in the application; hence it is not

        apparent from the application itself that these

        effects might be the result of duplication per

        se. Therefore, the board concludes that the

        technical effect of “higher volume of play per

        unit time” – even if recognized as a valid

        technical aim to be achieved – must be

        disregarded in the evaluation of inventive

        step, as it is attributable to the modified

        game rules (i.e. playing two separate hands

        with only one selection), and not to its

        technical execution by duplication.

      3. The effect of the duplication step *over and

        above* that associated with sharing is to

        present to the player the shared cards on a

        display screen in a more readable format, as has

        additionally been suggested by the Appellant.

        Without visual duplication, e.g. as the game

        would be played as a table card game, the player

        must mentally combine the cards in the further

        hands with the shared cards. Displaying the

        shared cards in each of the hands relieves the

        player of this mental task, enabling him to

        comprehend the game results for each hand

        quicker. Following the approach of T 049/04,

        see e.g. reasons 4.6.3, the Board accepts that

        such an improvement in readability, which

        relates to how “cognitive content” is

        presented, constitutes a technical contribution.

        The corresponding technical problem may then be

        formulated as improving readability.

      4. However, the claimed solution to this common

        problem merely reproduces in straightforward

        visual format what is necessarily already

        present at processing level (e.g. as input to

        the ranking step), as well as in the mind’s eye

        of the player when completing and ranking

        hands. Moreover, each hand and its ranking must

        ultimately be communicated to the player for

        verification, and simultaneous display provides

        the highest level of verifiability. For these

        reasons duplicating the cards in each hand and

        thus showing each hand in its entirety is an

        obvious measure. The Board concludes that the

        duplication step b) also follows in obvious

        manner from the implementation of the game rules

        set out under section 3.3.2.

      5. As regards further arguments concerning reduced

        processing, the Board finds that these are based

        on features of video poker machines and their

        random generator(s) which are not present in

        claim 1. Nor are these effects and features

        deducible by the skilled person from the

        originally filed application documents.

        Consequently, the Board must disregard such

        arguments in the assessment of inventive step.

      6. The fact that the present invention may actually

        have required some form of ingenuity – in the

        colloquial sense of the word – is not disputed

        by the Board. Such ingenuity however resides in

        a modification of the game rules, which is

        non-technical in nature by virtue of Article

        52(2)© EPC and, for this reason, cannot

        contribute to the “technical” inventive step

        required by Article 56 EPC. This fundamental

        deficiency cannot be remedied by the claimed

        invention’s commercial success. This factor may

        play a role as secondary indicia in cases of

        doubt where novel subject-matter rests squarely

        in the technical domain, as for example in

        T 1212/01. However, in the Board’s view, it is

        unsuitable for demonstrating inventive step

        where the contested finding of lack of inventive

        step is based solely on the exclusion under

        Article 52(2) EPC of subject-matter that may

        otherwise represent a genuine mental

        achievement. Thus, for example, a paperback

        novel is no more inventive in the sense of

        Article 56 EPC for being a bestseller.

    4. In summary, the Board finds that claim 1 relates to the

      technical implementation of excluded matter in the form

      of game rules. Disregarding any effects and advantages

      inherent in the game rules themselves, the Board is

      unable to identify any further technical effects in the

      particular manner of technical implementation that might

      render it non-obvious to the skilled person. In

      conclusion therefore, the Board finds that the

      subject-matter of claim 1 of the main request does not

      involve an inventive step.

  5. Inventive Step: Further Requests
    1. The additional feature of the vertical alignment of the

      duplicated cards in the display (first and fourth

      auxiliary request) addresses the technical problem of

      improving readability of the hands on the display. It is

      obvious from general considerations that readability is

      best served by preserving the main attributes of the

      cards to be duplicated, in particular order and size. In

      this context the vertical placement of the hands as

      opposed to the hands being displayed side-by-side is

      marginally improved as it allows the relationship

      between the cards to be grasped by the user quicker than

      in the latter case. Nevertheless, such a layout is one

      of a limited number of options available to the skilled

      person in displaying simultaneously played hands, and

      from his consideration of these options this marginal

      benefit would be immediately obvious and thus motivate

      his choice. Consequently, the method of claim 1 of the

      first auxiliary request also lacks inventive step.

    2. The above arguments in respect of the main and first

      auxiliary request hold irrespective of the number of

      hands simultaneously displayed and played on the

      machine, which may be three as in the second and fifth

      auxiliary requests. Likewise, the number of cards in

      each deck, which in the third to fifth auxiliary

      requests corresponds to that of a conventional deck of

      cards for the initial decks (taking into account the

      five face-up cards removed from the first deck), is

      immaterial to the question of inventive step. This

      feature belongs within the realm of game rules. That the

      number of hands and number of cards in the decks are

      such as to allow continued use of a classical random

      number generator is immaterial as the latter feature is

      not derivable from the originally filed application

      documents, nor can this effect be deduced by the skilled

      person from a consideration of this subject-matter in

      relation to the prior art of D2. Consequently, the

      subject-matter of this claim also lacks inventive step.

  6. In conclusion, the Board finds that the subject-matter of

    independent claim 1 of the main, and first to fifth auxiliary

    requests does not involve an inventive step, and therefore does

    not meet the requirements of Article 52(1) in combination with

    Article 56 EPC.

Order: 

For these reasons it is decided that:

The appeal is dismissed.

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Case Law (EPO): T 336/07